No, in other words: don't bother playing with PUGs if it stresses you out, use guildmates and/or heroes instead. But not everyone is in a guild, or feels the need for one. Hence the want for 7 heroes.
And I agree with Numa Pompilius. PvE skills make a LOT of difference. I always carry Pain Inverter and "Finish Him!", which leaves me a third optional PvE slot that I choose depending on the area/mission I'm going to do. Ever tried killing a mob of Jotuns in HM? A true pain in the ***, but bring some minions, swarm the Jotun, cast Pain Inverter: one Giant Stomp and he's dead instantly. Do not tell me you can do that faster without PvE skills, because then you're simply lying.
Vanquished the every area in the game and I'm for 7 heroes not ageist them, I was being sarcastic.
Don't have the knowledge, time, experience, the etc. etc. If it were all so easy we would be seeing 0 people in outposts. Fortunately, what you say is contrary to the fact.
Quote:
Originally Posted by JDRyder
people get better, they don't get worse. What happens when all the people you know get good at the game?
Never did I mention "players getting worse". I'm talking at the speed at which they learn, period.. Besides that, I'll get back to this further below.
Quote:
Originally Posted by JDRyder
I dont remember saying any thing about WY or incoming, the only skill i can think about wanting to have is SY, the others are "ok" but nothing OP. You can have SY anyway w/o heros using pve skills. With or with out pve skills the mission/quest/whatever is still easy.
SIIIIIGH. The WY! and Incoming! examples were to strengthen my point in regards to the overpoweredness of the PvE skills, something you have yet to refute.
Quote:
Originally Posted by JDRyder
Nope, the sloppy content I'm talking about is all the updates with in the last month or 2 and HM. The devs did a really good job the 1st 2years of GW, but I think they started f***ing up.
What I originally pointed out was this: You cannot be against the method of difficulty HM provides and be all for the difficulties Henchmen may provide. Fortunately, you've just now realized this and completely overhauled your view once again in the following quote:
Quote:
Originally Posted by JDRyder
I think the H/H is a better idea than 7heros, cause it give you 3 people you can mod, and then 4 every day fighters. It makes heros more important imo, and gives people a reason to play with other players cause they cant do some areas with just H/H.
"Incentive" and "encouragement" via forceful limitation? Insanely poor design. You encourage people to play with others by providing healthy benefits, not by restricting gameplay. Fix what's wrong in pugs, don't move towards less alternatives.
And no shit it makes "heroes more important". The less there are the more emphasis is put on them. You could say the exact same thing about just 1 hero. The problem with those "everyday fighters" is that they're static and unchanging i.e. dogshit boring.
Quote:
Originally Posted by JDRyder
yea and it will not be long till all the "less knowledgeable players" learn the game.
Because everyone has the exact same learning curve, correct? (hint: no). Some learn faster than others, some slower, and some don't even learn at all.
Quote:
Originally Posted by JDRyder
if your getting stressed out over a game, go outside
I play a game for fun, not to be cussed at, ridiculed, and harassed. If you consider all of that "enjoyable" then go to a doctor.
I think the H/H is a better idea than 7heros, cause it give you 3 people you can mod, and then 4 every day fighters. It makes heros more important imo, and gives people a reason to play with other players cause they cant do some areas with just H/H.
Sounds like you are being selfish just because you belong to TAM. Not everyone is in an active guild and many outposts in this game have become ghost town and I am not saying this because I am anti-social. I dont even mind if they setup a system where if nobody is going for that specific mission that you are interested in, let the player fill it up with heroes, otherwise humans players have the priority. But as it is now, you are stuck in elite missions if nobody is there to party you unless you plan to DoA with only 3 heroes. This is why I hate elite missions because you can't H/H there.
What is with ANet and all that extra hero like MOX? It doesn't even help! They still dont get it when you can only have 3 heroes per person. Furthermore, many of popular builds for elite missions rely on everyone bringing overpowered PvE skills (e.g. cryway). A human team can have a max of 24 PvE skills while a H/H can only have a max of 3 PvE skills. This is totally unbalanced and unfair. Many players have quit because they completed the game and got bored, without even experiencing elite content because these areas are ghost towns and by not allowing a full hero party, ANet devs wasted their efforts creating these areas that most players dont even get to experience. The design is almost as stupid as Faction elite missions when it was first released.
The game design pushes you to grind the same game content over and over, while restricting certain elite areas to only certain guilds. It is just dumb.
Last edited by DarkSpirit; Sep 29, 2008 at 07:32 PM // 19:32..
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The game design pushes you to grind the same game content over and over, while restricting certain elite areas to only certain guilds. It is just dumb.
current design not only does that but also rewards players who do this (a point i was making when using ursan as an example but some people are clearly able to jabber without engaging their brain).
Which is dumb for a game like this. People enjoy playing the way that they like, and not FORCED into a certain mode of playstyle.
This is also why the Factions elite missions fell apart, previously ANet was just pushing people to join large faction farming alliances, especially when faction farming alliance leaders started allocating faction quotas to their members. That didn't turn out too well either.
Last edited by DarkSpirit; Sep 29, 2008 at 10:17 PM // 22:17..
Which is dumb for a game like this. People enjoy playing the way that they like, and not FORCED into a certain mode of playstyle.
It isn't dumb at all. HoM is a perfect example of grind being rewarded. But that is off topic. This idea of being forced to do anything is ridiculous. You bought the game, so you play the game as it is or you don't play it. You aren't forced to play the game.
It isn't dumb at all. HoM is a perfect example of grind being rewarded. But that is off topic. This idea of being forced to do anything is ridiculous. You bought the game, so you play the game as it is or you don't play it. You aren't forced to play the game.
That's faulty logic would you buy a chocolate bay in cased in a safe that you don't know the combination too, sure it's a challenge to open but you'd buy the one that easier to open first or maybe that is a little too fuzzy for you to understand, I'll put it another way, if you buy something you use it if you cannot use it you wasting your money, being prevented from doing things which you and I paid for is not getting your moneys worth, it's almost theft and there EULA reads like a who's who of a dictatorship which oddly you didn't read or get to read when buying it.
At any rate all this is by and large academic at this point the rate the US economy is going there won't be a GW2 or an ArenaNet to speak of anyway, much less any servers to play on, yay I get my wish
Yep, all the people that want full hero parties should just leave.
I mean that will surely help getting a party for the people that want to play with other people.
I don't see how anyone that is all for playing with people can oppose additions that would keep other people playing.
7 heroes is not enough. Give me 11 so I can do Urgoz and Deep myself!
/sarcasm
But now seriously, there are NO reasons, not a single 1 good reason for increasing the number of heroes per player. "I want my game eaaazierrr" is not a good reason.
And at the same time there are many strong reasons Against it.
Anet should better concentrate at making GW a better multiplayer game.
Yep, all the people that want full hero parties should just leave.
Close to what I've already done, I pretty much just log on to keep it updated and see if (a) friend is on to catch up with probably should use MSN instead because we aren't playing together or anything.
It's not that I don't want to play it's that I cannot because the goals I have cannot be attached without human help or 7 heroes so unless that happens I'm gone, unless the wife decides to play which I'll play with her, but she barely plays once a month.
Pretty much waiting 4 days for a group to do slaves was the last straw for me, and no still haven't done it.
Last edited by Inner Salbat; Sep 30, 2008 at 09:37 AM // 09:37..
7 heroes is not enough. Give me 11 so I can do Urgoz and Deep myself!
/sarcasm
But now seriously, there are NO reasons, not a single 1 good reason for increasing the number of heroes per player. "I want my game eaaazierrr" is not a good reason.
And at the same time there are many strong reasons Against it.
Anet should better concentrate at making GW a better multiplayer game.
"Charge!"
Because warriors aren't meant to do damage right?
If you made a poll asking players if they wanted something to be easier or to get something for free you'd certainly get a 700:100-like result aswell. But that has nothing to do with making the game better.
Thankfully the devs are better at game design than the "I want moar easy" masses, and are doing it right with setting balance and power level of henchmen (builds far from optimal) and heroes (all custom builds except imba pve skills). And thankfully they go the right direction with GW2 reducing the number of npc companions to just 1.
If you made a poll asking players if they wanted something to be easier or to get something for free you'd certainly get a 700:100-like result aswell. But that has nothing to do with making the game better.
Thankfully the devs are better at game design than the "I want moar easy" masses, and are doing it right with setting balance and power level of henchmen (builds far from optimal) and heroes (all custom builds except imba pve skills). And thankfully they go the right direction with GW2 reducing the number of npc companions to just 1.
These are the same game designers that left Usran for over a year before being changed, when it was obviously over powered from the begging.
The same game designers that made SF when it was obvious from the get go that it could be abused.
The same game designers that keep creating childish gimmiks in hope to keep some players in there game, M.o.X
The are not the gods of game design you think they are or they think they are, in the grand scale of things there pretty poor.
either way your living in a dream world once the US economy crashes you can wave goodbye to ArenaNet and there game.
7 heroes is not enough. Give me 11 so I can do Urgoz and Deep myself!
/sarcasm
But now seriously, there are NO reasons, not a single 1 good reason for increasing the number of heroes per player. "I want my game eaaazierrr" is not a good reason.
And at the same time there are many strong reasons Against it.
Anet should better concentrate at making GW a better multiplayer game.
You are blond right ?????
Its not to make it easyer....
NO its just to have more fun in creating builds en play the game as WE want it.
Not doing it becouse people wont make pugs any more is no reason to.
couse the only nice pugs we have now, are the pugs of our own guilds or alliances. And thos wil stay.
But in the meanwhile in al those empty towns. it is more fun to build your own
hero team instead of taking (by all respect) hench wich we like less.
.... it doesnt effect the market couse it wont give you more drops.
.....The Guild/Alliance pugs wil always stays couse they are the best.
.....It wont give you that much of a advantage instead of hench.
.....it WILL make your group looking awesome with Vekk, Golem, and so on
.....It WILL keep people play GW for a much longer time.
......It !!!!! will just make a lot of us Very happy..
No YOU give us VERY good reasons why we shouldnt have 7 hero's
It isn't dumb at all. HoM is a perfect example of grind being rewarded. But that is off topic. This idea of being forced to do anything is ridiculous. You bought the game, so you play the game as it is or you don't play it. You aren't forced to play the game.
It is dumb because limiting elite area access according to the whimps of a particular player, in this case the faction farming alliance leader, is bound to fail sooner or later. Months of hardwork from ANet's devs down the drain because they handed the access key, to the elite content, to a kid.
Without opening up elite areas, there WILL BE a limited number of players in the areas! It is no surprise that they become ghost towns. ANet tried to salvage them by creating passage scrolls later on but it is too little too late.
7 heroes is not enough. Give me 11 so I can do Urgoz and Deep myself!
7 heroes is still much weaker than 7 players. You are still limited to 3 PvE skills per team compared to 24 PvE skills per team, difference by a factor of 8! Not to mention the fact that you have to spend all your gold to rune and equip your own heroes versus simply getting guild members to help you out.
Using heroes is only a last resort because very few people are interested to party up with random players in elite missions, most of the time you cant even find 7 other human players to party you. Forming a full hero team build with others is also conflicting on opinions, skills, and runes availability on their heroes.
Last edited by DarkSpirit; Sep 30, 2008 at 01:47 PM // 13:47..